2005 AVLN Online Conference Strand
Technology Talk

Facilitators
Peter Wallace, Brisbane Adventist College, Australia, pwallace at bac.qld.edu.au
Colin Hill, Canadian University College, chill at cauc.ca

Strand Description
Join us for a discussion of current and emerging technologies and ways to use them in education. If you want to try out a communication tool with someone around the globe, find a colleague here! This is the strand for discussing and experimenting with various educational, communication, and distance ed technologies.

Big Questions

Presentations

Playing Academic Contents In Multiple Gaming Formats and Flash Games Generator
Dr. Dan Lim, Professor and Director, Office of Online Learning and Faculty Development, Southern Adventist University, dlim southern.edu
The purpose of this presentation is to help conference attendees apply some pedagogical perspectives of academic gaming, design considerations of interactive gaming contents, and how to integrate them into the curriculum. Academic gaming encourages self-learning as it motivates students to interact with new contents in a fun learning environment. It engages student for a sustainable period as it provides a balanced level of difficulty in a hierarchical format. The combination of new and repeated questions randomly selected at each level from a central question bank keeps student playing and coming back for more. The "easy to difficulty" progression throughout the game helps students build on what they know. The fact that students play these academic games during breaks and meal times (observed at the University of Minnesota , Crookston) indicates that these games appear to be pretty compelling. The reinforcement helps them retain knowledge and information without overt memorization.

Live Events

Info | Who Should Attend | Schedule | Registration | Conference Committee | AVLN Home
This page was created by Janine Lim and last updated April 24, 2005